Transcribed from video: http://www.gamespot.com/videos/diablo-iii-reaper-of-souls-patch-2-1-trailer/2300-6421016/
Greetings Nephalem, and welcome to patch 2.10. In this video we will be reviewing our first major content patch for Reaper of Souls. Let’s get started.
Our biggest feature is a competitive system were calling seasons. Seasons are similar to Diablo II’s ladder and offers heroes the opportunity to play fresh, new characters from level 1. Season are considered a completely different game mode. As a result, seasonal characters will have their own stash, artisan progression, gold, and paragon levels. You can create both normal and hardcore seasonal characters. Let’s talk about seasonal rewards. Many new legendaries will be introduced each season, and seasonal characters will have the fist opportunity to get their hands on these items. If seasons aren’t your thing, don’t worry. Once the season ends, these items will be added to the regular loot pool so everyone will have the chance to find them. Each season participant will also earn one piece from a new and exclusive transmogrification set. Every season you play will net you a new piece from this special set. So join the fun and you’ll get to show off in style.
Conquests are new season-only achievements. They represent a variety of challenges, from defeating Malphael on Torment 6, from speed running the entire campaign in under an hour. Conquests are available to both normal and hardcore heroes, so you’ll be able to tackle these challenges in your preferred game mode. Conquests grant achievement points that contribute to your seasonal total. There are also tracked on the regional leaderboards on a first come, first served basis. The first 1,000 players to complete a conquest will be immortalized on the leaderboarsd on that season.
When a season ends, your seasonal characters will become standard hardcore or normal mode heroes, as approriate. Rewards you’ve earned during a season including items, gold, artisan recipes, pargon experience, and achievements, will all carry over. Any items left in your sesaonal stash will be mailed to you.
In addition to seasons, we’re also introducing Greater Rifts, which are competitive forms of Nephalem Rifts featuring a progress timer. You will have 15 minutes to spawn and defeat the Rift Guardian, where faster runs will bring greater rewards. To enter a Greater Rift, you’ll first need to acquire a keystone of trials from a regular rift guardian and then visit the Nephalem Obelisk to enter the Realm of Trials. The Realm of Trials is a small arena designed to evluate your ability to defeat waves of enemies. Upon completing this trial, you’ll receive an appropriately challenging Greater Rift key.
To create a Greater Rift portal, simply bring your Greater Rift key to the Greater Obelisk in town. Greater Rifts are tracked by a new progress bar that compares your monster kill count to the time remaining. Monsters grant progress based on their health and level of difficulty. So tackling those elite and champion packs will have a greater payoff than your average minion. Note that monsters in Greater Rifts don’t drop loot, and the rewards for the entire Greater Rift will instead drop off the Rift Guardian at the end.
Greater Rifts are much more challenging and should be played strategically. When playing in Greater Rifts, please keep the following rules in mind. Some teleport and ressurection functions have been disabled. In addition, you’ll be unable to swap gear or skills, so be sure to plan accordingly. When you defeat a Greater Rift guardian, you’ll be greeted by a new NPC named Irshi. If you complete the Greater Rift before the time expires, you’ll have two options for rewards: a chance to add a rank to your existing legendary gems, or a higher level Greater Rift keystone. Should your time expire in a Greater Rift, the Rift Guardian will automatically be summoned. While you won’t be able to continue your Greater Rift journey after the guardian has been defeated, you’ll still have the chance to upgrade one of your legendary gems, potentially adding multiple ranks at higher Greater Rift levels. Aim high, and you’ll be greatly rewarded for your efforts.
To support seasons and Greater Rifts, we’re adding leaderboards for each system. These leaderborads will allow players to track their progress for Greater Rifts, seasonal achievement points, and seasonal conquests. Designed to be informative and detailed, leaderboards will allow you to compare your progress to that of your gameplay region, friends, and clan members. Each type of board will track progress a little differently.
Greater Rift leaderboards will display rankings for both hardcore and normal heroes, as well as seasonal and non seasonal heroes. In addition, you’ll be able to sort them by group composition, including solo play for each class, 2 player, 3 player, and 4 player groups. As conquests and seasonal achievement point totals are season only features, these leaderboards will only track information for seasonal characters. Conquests and achievement points are account-wide, so while some challenges will require playing in a particular mode, there’s no need to sort normal and hardcore information separately.
While many items are being revisited in patch 2.10, we want to highlight some specific overhauls. First off, two-handed weapons have recieved an increase in base damage across the board. The damage will apply retroactively, and any two-handed weapon a player has will be updated automatically. We’ve also added unique powers to several existing legendary items. Existing versions of these legendaries will not be retrofitted with these new abilites, so you shouldn’t feel the need to hang onto them.
Have you ever wondered what’s on the other side of that treasure goblin’s portal? Wonder no more! With patch 2.10, each time you defeat a treasure goblin, there is a small chance he’ll leave a portal to the vault. This mystical area features dangerous new enemies and riches beyond your wildest dreas. So don’t let that next goblin get away! We’ve also added a new environment to Nephalem Rifts: cesspools. Cesspools were originally designed to be sewers of Westmarch. While we couldn’t fit them in Act V for the release of Reaper of Souls, you now have the chance to explore this festering, dank environement in any Greater or regular Nephalem Rift.
This wraps up our overview of patch 2.10. While we’ve covered some of the largest features, there is plenty more to discover in our patch notes. So be sure to check them out.